![]() ![]() If you are ranged, the archery fighting style can be useful, however the weapon, shield and armor proficiencies are less useful. If you happen to be a melee rogue (and an elf/half-elf depending on the DM) then bladsinger wizard offers some decent additional abilities for a melee rogue. In your case, wizard 1 boosts your spell progression, adds cantrips and give you access to first level rituals. He has also taken sharpshooter to avoid cover and increase range, however, he can also use the -5/+10 for subsequent attacks after landing the sneak attack if it is worthwhile. the warlock levels have (in my case) added to the fun of the character in terms of roleplaying. I think the progression was something like rogue ->3, warlock-> 3, rogue->7, warlock->5 (for thirsting blade) and so far rogue->9. ![]() I have an arcane trickster/warlock multiclass that took 3 levels of warlock early for devils sight+darkness, blade pact and improved pact weapon so that they would have a ranged magical weapon for sneak attacks. However, depending on what you are looking for it can be worthwhile multiclassing. Rogues get some nice things through most of their progression. He won't be great in combat until 9th level or so, but I think I am ok with that given the out of comobat uses the Rogue brings to the table.It depends on what your goal is with multiclassing. I think he will also make a good Rogue even through level 9 (albeit without equivalent sneak attack but with more spells than an AT of the same overall level). I think in levels 5-9 the character will be pretty strong out of combat with with 8 proficiencies, 2 expertise and generally high skill abilities (S8, C10, W12, Ch14) along with substantial spells for a non-caster. The way I look at it is the skills and spells the multiclass brings to the table make up for a lot of that. AA is a fighter that is below average in fighting. When I look at my idea for a class - a straight Arcane Archer is a one-trick pony and one that is not very good at that one trick. I have played a lot of Rogues so levels 1-4 will be fun, it is 5-9 that could drag as you say. ![]() Mostly I want a viable character that can use the Arcane Shot features and has some good fallback features. A Ranger will make a powerful archer, but I can't use the AA subclass for a Ranger as we only play official rules. I have played a bunch of Rangers and I like the class, probably my third favorite after Rogue and Wizard. Arcane archer at 7th and pick up sharpshooter at 8th level and probably go to 10th for extra attack and the ASI/+2 to dex.Īt that point I am a 4AT/6AA and I have a lot of options - Wizard/Diviner for more spells and portent, Rogue for more SA, uncanny dodge and expertise or fighter for more arcane shots and curving arrow. These two feats will give me four extra castings a day and making me roughly equal to a full caster at this level. Go to Arcane Trickster 4 and pick up fey touched for a 16 intelligence. I would start with 4 levels of Rogue-variant human 16Dex/14Int at 1st level and shadow touched for a 15. I was thinking of doing a multiclass to make it a bit more viable. I know this is a mediocre subclass, but I want to play one because I like the idea of it. Looking at the subclasss and the numbers I know battlemaster is hands down more powerful and many other fighter options are too. ![]() So I really want to play an arcane archer multiclass. ![]()
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